In the present day, he wears green asylum overalls with black boots. During the flashback levels, Leo wears a brown shirt and khakis. Kasper appears as a man with a refined build and short, brown hair which fits his role as an assassin for the Project back in the day. Leo wants to murder every Project member he sees for what they did to him. Cash wants to murder Starkweather for what he did to him and his family. Also, they both seem to have the same goals: Revenge. They both don't find any remorse for their victims, although Cash does feel some compassion for his family and the Journalist (although they're not his victims at all). When compared with James Earl Cash, he's pretty much a product, while Cash is probably a "criminal by choice". Throughout the game, Leo is shown to be a textbook psychopath, displaying various symptoms and behaviors including manipulation of others (clearly seen with his interactions with Daniel), having no conscience or sense of right or wrong, increased aggression and hostility (seen in his executions and behavior towards hunters), a lack of empathy (unlike Daniel, Leo clearly has no problem with killing), shallow emotions, easily irritated and short-tempered (like Starkweather, Leo becomes quickly impatient if the player waits around, although he is cautious enough to use stealth against hunters), significant fearlessness (clearly shown to be not as nervous or hesitant like Daniel), and a lack of remorse or guilt. He encourages Daniel into committing more vicious executions of the Hunters, responding with glee and admiration towards Violent and Gruesome level executions. Ī violent sadist, Leo has an adventurous, thrill-seeking demeanor towards killing, reveling in the brutal killings of his and Daniel's victims. It is also believed that he is a smoker as well. He also confides, that he would like to think like a normal man, but he can't, because the training left a mark on his psyche. Whyte, he accuses the Project for turning him into a killer. It is implied that he is also a sadistic psychopath diagnosed with "Acute Antisocial Personality Disorder" before being subjected by Pickman's heinous experiments. The Project trained him in assassination techniques, combat, evasion and infiltration, Leo's killer personality was created by The Project for years before the events from the game. Leo is depicted as an intelligent, but heartless and violent person, who has no hesitation about killing, no matter if it's an innocent person, criminal or law officer. His personality also took over at times when it was not called upon. However, the Pickman Bridge was not perfected yet and it resulted in Leo being able to freely talk to Daniel inside Daniel's head. His personality was taken by the Project and implanted into Daniel while remained separated from Daniel's own mind by the Pickman Bridge. He helps Daniel Lamb escape and teaches him his own well-honed tricks of the trade. Leo was once a government agent and has expertise in combat, evasion, infiltration and assassination techniques. Deborah: Danny's doctor at the asylum, until Leo broke out of his chains and choked her to death.A psychopath who was also put in the asylum by the Project. Hunters are the many groups of enemies encountered that must be killed to pass each level. In vengeful spite, Leo has Danny assassinate Grex with a sniper rifle. The main source of funding for the Project. When Leo goes out of control, the Project use Michael as bait. Supporting characters have a smaller role in the story or do not appear very often.ĭanny's former best friend and co-worker. When Danny escapes he begins to see visions of her, but doesn't remember who she is or what happened to her. Danny goes looking for her after he escapes the asylum, for help remembering his past.ĭanny's unnamed wife. She finds new soldiers and test subjects through clubs and brothels. Whyte would try to cure Danny while he was in the asylum and disagreed with Pickman's solution by killing Danny and instead insisted he could be cured with many sessions.Ī recruiter for the Project. After the escape of Danny and Leo, Pickman pays many bounty hunters after them, as well as informs many Project associates and law enforcement officers of their escape.Īnother scientist for the Project and Danny's former lab partner.
Major characters play an important role in the story and appear many times.
A former goverment hitman, who now lives only in Danny's mind, helps Danny escape and fight back against the Project. Once on the outside, Danny becomes a target for hitmen and must kill them all to survive.ĭanny's second personality, implanted in his mind by the Project.
Danny was locked up in Dixmor Asylum, but due to a power failure and a riot, he was able to escape, with no memory about his past.
Protagonists are main playable characters.Ī former scientist for the Project.